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3do_hepk.3do
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Text File
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1998-02-25
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9KB
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238 lines
# MODEL 'Hepk.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Powerups\HealthPack\Hepk.3do in VISUAL mode with ver4.30.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: HLTHTOP.MAT
1: HLTHSIDE.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.045178
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.023701
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME top
RADIUS 0.045178
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 24
# num: x: y: z: i:
0: 0.027845 0.025398 0.024913 0.000000
1: -0.027845 0.025398 0.024913 0.000000
2: 0.027845 0.025398 -0.022520 0.000000
3: -0.027845 0.025398 -0.022520 0.000000
4: 0.027845 -0.025398 0.024913 0.000000
5: -0.027845 -0.025398 0.024913 0.000000
6: 0.027845 -0.025398 -0.022520 0.000000
7: -0.027845 -0.025398 -0.022520 0.000000
8: -0.023141 0.021151 -0.006265 0.000000
9: -0.023141 0.021151 0.008658 0.000000
10: 0.023202 0.021151 0.008658 0.000000
11: 0.023202 0.021151 -0.006265 0.000000
12: 0.023202 -0.021120 -0.006265 0.000000
13: 0.023202 -0.021120 0.008658 0.000000
14: -0.023141 -0.021120 -0.006265 0.000000
15: -0.023141 -0.021120 0.008658 0.000000
16: -0.027845 0.025398 0.008658 0.000000
17: 0.027845 0.025398 0.008658 0.000000
18: -0.027845 0.025398 -0.006265 0.000000
19: 0.027845 0.025398 -0.006265 0.000000
20: -0.027845 -0.025398 0.008658 0.000000
21: 0.027845 -0.025398 0.008658 0.000000
22: 0.027845 -0.025398 -0.006265 0.000000
23: -0.027845 -0.025398 -0.006265 0.000000
TEXTURE VERTICES 65
0: 32.000000 -32.000000
1: -0.000002 -32.000000
2: 32.000000 -31.999996
3: -0.000002 -31.999996
4: 32.000000 -0.000003
5: -0.000002 -0.000003
6: 32.000000 0.000001
7: -0.000002 0.000001
8: 2.703130 -29.324163
9: 2.703130 -29.324165
10: 29.331934 -29.324165
11: 29.331934 -29.324163
12: 29.331934 -2.695239
13: 29.331934 -2.695240
14: 2.703130 -2.695239
15: 2.703130 -2.695240
16: -0.000002 -31.999998
17: 32.000000 -31.999998
18: 32.000000 -0.000001
19: -0.000002 -0.000001
20: 31.999998 -21.033829
21: 31.999998 -31.999981
22: 31.999998 -10.966161
23: 31.999998 -0.000002
24: 0.000002 -21.033831
25: 0.000002 -31.999998
26: 0.000002 -10.966164
27: 0.000002 -0.000005
28: 29.324165 -21.033827
29: 29.324163 -10.966160
30: 2.695240 -10.966165
31: 2.695240 -21.033833
32: -0.000002 -21.033831
33: 32.000000 -21.033831
34: -0.000002 -10.966162
35: 32.000000 -10.966162
36: 32.000000 0.000001
37: -0.000002 0.000001
38: 29.331934 -10.966163
39: 29.331934 -21.033833
40: 2.703130 -10.966163
41: 2.703130 -21.033833
42: 32.000000 -21.033842
43: -0.000000 -21.033842
44: -0.000000 -31.999998
45: 32.000000 -10.966166
46: -0.000000 -10.966166
47: -0.000000 -0.000001
48: 32.000000 -0.000001
49: 29.296869 -10.966166
50: 29.296869 -21.033838
51: 2.668067 -21.033838
52: 2.668067 -10.966166
53: 0.000002 -21.033829
54: 0.000002 -31.999981
55: 0.000002 -10.966161
56: 0.000002 -0.000002
57: 31.999998 -21.033831
58: 31.999998 -31.999998
59: 31.999998 -10.966164
60: 31.999998 -0.000005
61: 2.675836 -10.966160
62: 2.675835 -21.033827
63: 29.304760 -10.966165
64: 29.304760 -21.033833
VERTEX NORMALS
# num: x: y: z:
0: 0.577350 0.577350 0.577350
1: -0.577350 0.577350 0.577350
2: 0.577350 0.577350 -0.577350
3: -0.577350 0.577350 -0.577350
4: 0.577350 -0.577350 0.577350
5: -0.577350 -0.577350 0.577350
6: 0.577350 -0.577350 -0.577350
7: -0.577350 -0.577350 -0.577350
8: -0.408247 0.408247 0.816498
9: -0.408248 0.408248 -0.816497
10: 0.408248 0.408248 -0.816497
11: 0.408249 0.408247 0.816497
12: 0.408248 -0.408248 0.816497
13: 0.408248 -0.408248 -0.816497
14: -0.408247 -0.408249 0.816497
15: -0.408248 -0.408248 -0.816497
16: -0.408248 0.408248 -0.816497
17: 0.408248 0.408248 -0.816497
18: -0.408247 0.408247 0.816498
19: 0.408249 0.408247 0.816497
20: -0.408248 -0.408248 -0.816497
21: 0.408248 -0.408248 -0.816497
22: 0.408248 -0.408248 0.816497
23: -0.408247 -0.408249 0.816497
FACES 22
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 4, 4 0, 0 1, 1 5, 5
1: 0 0x0000 4 3 1 0.0000 4 3, 3 2, 2 6, 6 7, 7
2: 0 0x0000 4 3 1 0.0000 4 19, 17 18, 16 8, 8 11, 11
3: 0 0x0000 4 3 1 0.0000 4 18, 16 23, 19 14, 14 8, 8
4: 0 0x0000 4 3 1 0.0000 4 16, 16 17, 17 10, 10 9, 9
5: 0 0x0000 4 3 1 0.0000 4 20, 19 16, 16 9, 9 15, 15
6: 0 0x0000 4 3 1 0.0000 4 22, 18 19, 17 11, 11 12, 12
7: 0 0x0000 4 3 1 0.0000 4 17, 17 21, 18 13, 13 10, 10
8: 0 0x0000 4 3 1 0.0000 4 23, 19 22, 18 12, 12 14, 14
9: 0 0x0000 4 3 1 0.0000 4 21, 18 20, 19 15, 15 13, 13
10: 1 0x0000 4 3 1 0.0000 4 21, 24 17, 20 0, 21 4, 25
11: 1 0x0000 4 3 1 0.0000 4 2, 23 19, 22 22, 26 6, 27
12: 1 0x0000 4 3 1 0.0000 4 10, 28 13, 31 12, 30 11, 29
13: 1 0x0000 4 3 1 0.0000 4 20, 32 21, 33 4, 0 5, 1
14: 1 0x0000 4 3 1 0.0000 4 6, 36 22, 35 23, 34 7, 37
15: 1 0x0000 4 3 1 0.0000 4 12, 38 13, 39 15, 41 14, 40
16: 1 0x0000 4 3 1 0.0000 4 16, 42 1, 17 0, 44 17, 43
17: 1 0x0000 4 3 1 0.0000 4 2, 47 3, 48 18, 45 19, 46
18: 1 0x0000 4 3 1 0.0000 4 9, 50 10, 51 11, 52 8, 49
19: 1 0x0000 4 3 1 0.0000 4 5, 58 1, 54 16, 53 20, 57
20: 1 0x0000 4 3 1 0.0000 4 18, 55 3, 56 7, 60 23, 59
21: 1 0x0000 4 3 1 0.0000 4 9, 62 8, 61 14, 63 15, 64
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 0.000000 -1.000000
2: 0.000000 -0.000004 1.000000
3: 0.000003 0.000000 1.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 -1.000000
6: 0.000000 0.000000 1.000000
7: 0.000000 0.000000 -1.000000
8: 0.000000 0.000000 1.000000
9: 0.000000 0.000000 -1.000000
10: 1.000000 0.000000 0.000000
11: 1.000000 0.000000 0.000000
12: 1.000000 0.000000 0.000000
13: 0.000000 -1.000000 0.000000
14: 0.000000 -1.000000 0.000000
15: 0.000000 -1.000000 0.000000
16: 0.000000 1.000000 0.000000
17: 0.000000 1.000000 0.000000
18: 0.000000 1.000000 0.000000
19: -1.000000 0.000000 0.000000
20: -1.000000 0.000000 0.000000
21: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 top